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Game Engine Engineer @ FABAMAQ - Sistemas Informáticos

Description

Whether you are a gameplay or a physics expert, a graphics or networking specialist, or just a great engineer, there will be always ways to stand out in our next big game.

 

Responsibilities:

  • Analyzing and fixing common problems in a legacy game engine, such as deprecated tech, API or similar; load times, memory usage, and performance problems.
  • Evolving and solving new ways to build game engine tech.
  • Supporting internal teams with best practices and new implementations.
  • Supporting external clients with new technology.

 

Expected:

  • Either/Both a degree in Engineering, Computer Science or Big portfolio (GitHub, Site, Prototypes);
  • Excellent C++ skills (API design, patterns, memory management).
  • Good JavaScript skills (Prototyping, ECMA standards).
  • Pragmatic and creative problem solver.

 

Valued:

  • Familiarity with different game engines and architectures (Unreal/Unity/Godot);
  • Preferably 1+ years experience working in Game Development (self-made prototypes valued);
  • Experience with Javascript libraries like Pixi.JS and Phaser.io;
  • Experience with at least one version control system (preferably GIT);
  • Experience in development for mobile platforms in HTML5/JavaScript/Typescript.

We have:
- Health Insurance
- Training
- Work (comes with free coffee, fruit and snacks!)
- Career Evolution
- Mentoring and Talent Development programs
- Soccer and Volleyball
- Power ups

Send us your application to [email protected]